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Have Fun as You Learn and

Find Purpose on Learning as You Serve Others

Our Focus

We help students see value in what they are learning by connecting them with other students; so they can learn and teach each other, then we reward them for that. As a result, they improve their grades because they get excited about learning.

 

 

Our Focus

We help students see value in what they are learning by connecting them with other students so they can learn and teach each other, so we reward them for that. So they get excited about learning and improve their grades.

Why does this model work?

Students who taught peers with greater difficulty improved their grades by up to 82%
0%
When students teach what they have learned, they:

Add more effort in learning

Better organize information in the brain

Acquire a greater sense of responsibility

And tend to learn from their mistakes

Our Process​

Fully gamified environment

Principals and teachers have access to detailed reports

Talent Coins can be exchanged for prizes at the school or on the platform.

Teachers and schools constantly promote activities or competitions based on the amount of Talent Coins of students

CYT promotes competitions with first, second and third place prizes.

Purpose in language learning: Integration of schools in different countries

The game guides the student through the entire learning process through a teaching flow with videos, images and links to support sites, as well as tips to guide the student who is teaching.

Teachers can recommend learning sessions among students

What are the problems?

01

Many students are frustrated because they see no value in what they are learning.

04

Schools are among the areas where technology has had the least advances over the years.

 

02

Lack of interest in school

05

The pandemic showed how much education needs technological advances.

03

School dropout has an impact on social inequality, economy and public security.

06

There is no gaming platform that facilitates knowledge sharing among students and rewards them for doing so.

01

Many students are frustrated because they see no value in what they are learning.

02

Lack of interest in school

03

School dropout has an impact on social inequality, economy and public security.

04

Brazil occupies the last positions in the international education rankings

05

There is no gaming platform that facilitates knowledge sharing among students and rewards them for doing so.

• Motivation to learn
• Retain knowledge
• See practical and immediate application of what they are Learning
• Awards for learning and teaching
• Having fun in a gamified environment Autonomy
• Learn how to work as a team

• Students more interested and focused on the subject
• More collaborative environment in the classroom
• Greater participation of two students
• Relatórios das partnerships of ensino de seus alunos
• Recommend years to students who learn me and teach an issue
• Promote rewards, bonus points or goals based on how many Talent Coins have your students earned or how many teaching or learning sessions they attended.

• Student teaching and learning reports
• Reports of mentoring recommendations made by teachers
• Competitions and prizes at the school based on the amount of Talent Coins of the students School positioning in the National Education ranking (Ex: ENEM, IDEB)
• Teachers motivated by seeing student progress

Our team

Adriano Carneiro
CEO and Founder

15 years of experience in systems development as a developer, project manager, entrepreneur. Bachelor in Computer Science and Data Science (Brigham Young University – Idaho – USA). Master in Instructional Psychology and Technology Candidate at BYU (Brigham Young University – Provo – USA)

Yuri Ramos​
Board Advisor​

20 years of experience in the international market. Director of Partnerships at MIT (Massachusetts Institute of Technology). He worked as a professor in Brazil, director, project manager in large IT companies. He mentors EdTech Startups at MIT. Bachelor of Mathematics and Master of Business Administration – MBA (MIT-Massachusetts Institute of Technology).

 

 

Mission

Our mission is to help students see the purpose of learning and motivate them to love education as they understand the practical value of what they are learning. We connect students and reward them for teaching and learning from each other. So that they can succeed in their studies, don’t drop school, and make their society a better place.

Vision

We will become a global factory of technological innovation solutions in the educational field. Those solutions will help children and youth see the purpose of education and its power to change lives and make dreams come true. As a result, we will reduce school dropouts and thus reduce social inequality and improve the economy and public safety worldwide.

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